The Sims | |
---|---|
Developer(s) | Maxis Edge of Reality(consoles) |
Publisher(s) | Electronic Arts Aspyr Media (Mac OS) EA Games (consoles) |
Producer(s) | Kana Ryan |
Designer(s) | Will Wright |
Programmer(s) | Jeffrey Charvat Jim Mackraz |
Artist(s) | Charles London |
Composer(s) | Jerry Martin Marc Russo |
Series | The Sims |
Platform(s) | Microsoft Windows, Mac OS, OS X, Linux, PlayStation 2, GameCube, Xbox[note 1] |
Release | Microsoft Windows
Linux
GameCube & Xbox
|
Genre(s) | Life simulation |
Mode(s) | Single-player |
The Sims is a strategiclife-simulationvideo game developed by Maxis and published by Electronic Arts in 2000. It is a simulation of the daily activities of one or more virtual people ('Sims') in a suburban household near a fictional city. The game's development was led by Will Wright and the game was a follow-up to Wright's earlier SimCity series. The Sims original series had a total of seven expansion packs produced from 2000 to 2003, with expansions adding new items, characters, skins, and features. The game has had several subsequent sequels; The Sims 2 in 2004, The Sims 3 in 2009, and The Sims 4 in 2014.
- 1Gameplay
- 2Development
- 3Expansion packs
- 5Reception
- 7Sequels
Gameplay[edit]
The inner structure of the game is actually an agent-basedartificial life program. Bangla newspaper. The presentation of the game's artificial intelligence is advanced, and the Sims will respond to outside conditions independently, although often the player/controller's intervention is necessary to keep them on the right track. The Sims technically has unlimited replay value, in that there is no way to win the game, and the player can play on indefinitely. It has been described as more like a toy than a game.[2]
Sims are influenced by the player to interact with objects or other Sims. Sims may receive guests, invited or not, from other playable lots or from unhoused NPC (non-player character) Sims. If enabled in the game's options, Sims have a certain amount of free will, allowing them to autonomously interact with their world. However, the player can override most autonomous actions by cancelling them out in the action queue at the top of the screen. Unlike the simulated environments in games such as SimCity, SimEarth or SimLife, Sims are not fully autonomous.[3] They are unable to take certain actions without specific commands, such as paying bills, finding a job, exercising, and conceiving children. Sims communicate in a fictional language called Simlish.[4]
A lazy and sloppy Sim
The player can make decisions about time spent in skill development, such as exercise, reading, creativity, and logic by adding activities to Sims' daily agenda. Daily needs such as hygiene and eating can and must also be scheduled. Although Sims can autonomously perform these actions, they may not prioritize them effectively. Much like real humans, Sims can suffer consequences for neglecting their own needs. In addition, Sims must maintain balanced budgets and usually supplement an income by obtaining a job. Sims may earn promotions by fulfilling skills and maintaining friendships with others for each level, which lead to new job titles, increased wages, and different work hours. Alternately, Sims may also create and sell various artwork and items at home.[2]
The original neighborhood in The Sims consists of a single screen displaying all playable houses.
While there is no eventual objective to the game, states of failure do exist in The Sims. One is that Sims may die, either by starvation, drowning, fire, or electrocution. When a Sim dies, a tombstone or an urn will appear (in later expansion packs the Grim Reaper will appear first),[3] and the ghost of the deceased Sim may haunt the building where it died. In addition, Sims can leave the game for good and never return, or two adult Sims with a bad relationship may brawl, eventually resulting in one of them moving out. Children will be sent away to military school if they fail their classes or if they have not fulfilled their needs (especially when hunger is very low), a social care worker will take them away from their household and they are no longer returnable.[4]
Building[edit]
While gameplay occurs in the game's 'Live mode,' the player may enter 'Build mode' or 'Buy mode' to pause time and renovate the house or lot. When the game begins, each family will start off with §20,000 Simoleons (regardless of its number of members). These funds can be used to purchase a small house or vacant lot on the Neighborhood screen.[3] Once a lot is purchased, a house may be constructed or remodeled in Build mode, and/or purchase or move furniture in the Buy mode. All architectural and customizable features and furnishings in the Build and Buy modes follow a square tile system in which items must be placed on a tile. Walls and fences go on the edge of a tile and can follow the edge of the tile or cross it, but furniture items cannot be placed on either side of a crossed tile. The base game contains over 150 items including furniture and architectural elements.[3]
In addition, the game includes an architecture system. The game was originally designed as an architecture simulation alone, with the Sims there only to evaluate the houses, but during development it was decided that the Sims were more interesting than originally anticipated and their once limited role in the game was developed further.[5]
Objects[edit]
Players have a broad choice of objects that their respective Sims may purchase. Objects fall into one of eight broad categories: seating, surfaces, decorative, electronics, appliances, plumbing, lighting and miscellaneous.[6]
Development[edit]
A Sim using a virtual reality simulator
The original inspiration for The Sims was Christopher Alexander's 1977 book on architecture and urban design, A Pattern Language. Game designer Will Wright was inspired by the book's focus on functionality in architecture, as Alexander based his design principles on structural usability rather than aesthetic values. Wright wanted to create a simulation game about enabling human behavior and interaction through design. Scott McCloud's 1993 book Understanding Comics became a big influence on the design of The Sims later on, as it advocates a certain type of 'collaboration' between designer and consumer and outlines the value of abstraction for getting readers or players involved with a story.[7]
Will Wright started working on The Sims after releasing SimAnt in 1991. However, the game's concept was very poorly received by a focus group, so Wright had difficulty getting the project off the ground. He managed to convince his company to let him work on the project (codenamed 'Project X' at the time) in the background while developing SimCity 2000 and SimCopter. He was lent one programmer for the project, Jamie Doornbos, who went on to become the lead programmer for The Sims. During the first few years of the project, Wright and Doornbos were primarily developing an open-ended system of character behavior. As the project continued, Wright found that the social aspect of the game turned out to be highly engaging, and the team started to focus more on the characters of the game, such as by letting Sims visit one another's houses and by implementing long-term relationships.[7]
The Sims Complete Collection Mac
A demo of the game was presented at the 1999 Electronic Entertainment Expo. During a displaying in front of the press, two female attendants at a wedding fell in love and kissed each other. After the event, the relationship mechanics were further modified so the character's sexual orientation was set depending on the player's actions.[8]
The Sims uses a combination of 3D and 2D graphics techniques. The Sims themselves are rendered in 3D, whereas the house and all its objects are pre-rendered and displayed diametrically.[4]
For the game's Japanese release, the game was renamed to SimPeople (シムピープル) to match the names of the other Sim games from Maxis. [1]
Music[edit]
The game music was composed by Jerry Martin,[9]Marc Russo, Kirk R. Casey,[10] and Dix Bruce. The game disc contains 37 tracks, of which 15 were published in 2007 as an official soundtrack album.[11] Most of the tracks contain no vocals, but some of them feature Simlish lyrics.
Modding scene[edit]
The Sims is credited with opening up modding to a new demographic, making it easy enough to mod to allow for 'casual modders'.[12]The Sims was designed in a way that it would be easy to add user-created content to the game,[13] with Will Wright stating in an interview that he wanted to put the player in the design role.[14] Maxis even released modding tools for The Sims before the game itself, resulting in a suite of fan-created mods being available at launch.[13]
Expansion packs[edit]
Computer Expansions[edit]
The Sims has a total of seven expansion packs produced. Each expansion generally adds new items, characters, skins, and features.
Name | Release date | Description |
---|---|---|
The Sims: Livin' Large |
| Adds new unconventional characters, careers, items, and features for the home.[15] |
The Sims: House Party | Gives players the ability and facilities to hold parties and gatherings in their Sims' homes. Drew Carey also makes an appearance in the game if the player's Sims hold a good enough party.[16] | |
The Sims: Hot Date |
| Adds new items, characters, and the ability for Sims to leave their homes and travel to new destinations. Adds new destination, 'Downtown,' composed of ten new lots. Introduces a revamped relationship system involving short- and long-term relationships. Adds ability carry inventory and give gifts to other Sims.[17] |
The Sims: Vacation | Introduces a new destination called 'Vacation Island' where Sims can take vacations with family members or with other Sims and marks the first time Sims can stay on lots away from home. Adds ability to save the game while a Sim is on Vacation Island. Allows Sims to purchase or find souvenirs, stay at a hotel, or rent a tent/igloo to rough it in the wild. | |
The Sims: Unleashed |
| Introduces pets into the game. Allows dogs and cats to be treated as Sims rather than objects. Introduces gardening and expands original ten-lot neighborhood to over forty lots, with the added ability to rezone these lots for residential or community use. Allows community lots to be modified to shops, cafes, and other commercial establishments. |
The Sims: Superstar | Allows Sims to become entertainment figures and includes representations of several famous personalities. Celebrities can make cameo appearances but cannot be controlled by the player, and include Avril Lavigne, Andy Warhol, Marilyn Monroe, Jon Bon Jovi, Christina Aguilera, Freddie Prinze, Jr., Sarah McLachlan, Jennifer Lopez and Richie Sambora. Adds new work and leisure items, and a new destination called 'Studio Town,' which functions as a workplace for celebrity Sims where regular visits may be required to maintain their fame and career, marking the first time where players can follow their Sims to work. Allows non-celebrity Sims to visit Studio Town for leisure. | |
The Sims: Makin' Magic |
| Introduces magic to the game and allows Sims to cast spells, forge charms, and buy alchemical ingredients. Introduces the Magic Town lots, which house vendors of magical ingredients and items and a number of magic-related mini-games. Introduces baking and nectar-making. Adds additional residential lots in Magic Town, which contain new aesthetic accents such as new grass textures, background sound effects, and a higher chance of growing magical items, marking the first time that Sims may live outside of the main neighborhood. Also includes a disc with a preview of The Sims 2. |
Expansion compilations[edit]
Collection Name | Windows release date | Volumes |
---|---|---|
The Sims Expansion Collection | March 15, 2005 | Volume One - The Sims: House Party, The Sims: Unleashed. Volume Two - The Sims: Hot Date, The Sims: Makin' Magic. Volume Three - The Sims: Vacation, The Sims: Superstar. |
The Sims Expansion Three-Pack | November 1, 2005 | Volume One - The Sims: House Party, The Sims: Unleashed, The Sims: Superstar. Volume Two - The Sims: Hot Date, The Sims: Vacation, The Sims: Makin' Magic |
Repackaged editions[edit]
The Sims has been repackaged in numerous editions. These are not expansions in themselves, but compilations of the base game plus pre-existing expansion packs and additional game content.
Name | Windows release date | Features | Region(s) |
---|---|---|---|
The Sims Collector's Edition | March 23, 2001 | Core game, The Sims: Livin' It Up. | Europe |
The Sims Party Pack | 2002 | Core game, The Sims: House Party. | Europe |
The Sims Triple Party Pack | 2002 | Core game, The Sims: Livin' It Up, The Sims: House Party. | Europe |
The Sims Deluxe Edition | October 4, 2002 | Core game, The Sims: Livin' Large, The Sims Creator (an editor used to create custom Sim clothing), Deluxe Edition exclusive content (includes 25+ exclusive objects and 50+ clothing choices). | Worldwide |
The Sims Super Deluxe Edition | 2003 | Core game, The Sims: Livin' It Up, The Sims: House Party | Europe |
The Sims Double Deluxe | October 10, 2003 | The Sims Deluxe Edition, The Sims: House Party, Double Deluxe bonus content. | Worldwide |
The Sims Triple Deluxe | 2004 | The Sims Double Deluxe, The Sims: Vacation. | Europe |
The Sims Mega Deluxe | May 25, 2004 | The Sims Double Deluxe, The Sims: Hot Date. | North America |
The Sims Collector's Edition 2 | 2002 | The Sims Deluxe Edition, The Sims: Hot Date, The Sims: Vacation | Australia |
The Sims Complete Collection | November 1, 2005 | Core game, all seven expansion packs, Deluxe Edition exclusive content, Double Deluxe bonus content, The Sims Creator. | North America, Europe, Israel |
The Sims Full House | 2005 | Core game, all seven expansion packs, The Sims 2 preview disc. | Australia, New Zealand |
Reception[edit]
Reception | ||||||||||||||||||||||
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Critical reception[edit]
The Sims Activation code from autodesk 2014. received positive reviews. Will Wright, the game's designer, said the game has been a success in many ways—attracting casual gamers and female gamers (the latter making up almost 60% of players).[34]
The Sims has won numerous awards, including GameSpot's 'Game of the Year Award' for 2000. Game Informer ranked it the 80th best game ever made in its 100th issue in 2001.[35] In August 2016, The Sims placed 31st on Time's The 50 Best Video Games of All Time list.[36]
Sales[edit]
The Sims was released on February 4, 2000[37] and became a best-seller shortly after launch.[35] In the United States, it was the best-selling computer game of 2000, with domestic sales of 1.77 million units and revenues of $72.9 million.[38] It remained the country's #1 computer title in 2001,[39] when it sold an additional 1.48 million units and earned another $60.4 million in revenue.[40] In 2002, The Sims became the top-selling PC game in history at the time, displacing the game Myst by selling more than 6.3 million copies worldwide.[41]
By February 2005, the game has shipped 16 million copies worldwide.[42] By July 2006, the console versions of The Sims series had sold a combined 3.5 million units in the United States.[43]
Next Generation ranked it as the 45th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in the United States.[43]
By March 2015, The Sims had sold more than 11.24 million copies for PC, making it one of the best-selling PC games in history.[44]
In March 2009, Electronic Arts announced that The Sims series, as a franchise, has sold more than 100 million copies.[4]
Legacy[edit]
In 2012, the game was one of 14 video games selected by the Museum of Modern Art as the basis for an intended collection of 40 games.[45]
Sequels[edit]
Since its initial release, seven expansion packs have been released, as have sequels The Sims 2, The Sims 3 and The Sims 4.
The console versions of The Sims were each followed by a sequel, The Sims Bustin' Out, and a spin-off game, The Urbz: Sims in the City. These versions incorporate some features of later PC expansion packs, and Bustin' Out adds a multiplayer mode supporting two simultaneous players.[46]
Sequels and spinoffs[edit]
- The Urbz: Sims in the City — A console-only game with Sims gameplay, but with new faction relationships taking place in a hip city setting.
- The Sims Online — Online version of The Sims, where players can interact with other players in real-time
- The Sims 2 — Sequel to The Sims; second generation of the main series
- The Sims Stories — Spinoff series featuring goal-directed Story Mode
- MySims — A Wii spinoff focused more on building objects
- The Sims 3 — Sequel to The Sims 2; third generation of the main series
- The Sims Medieval — First title in a line of spinoff products set in medieval times
- The Sims Social — Facebook spinoff.
- The Sims FreePlay — A freemium version of The Sims for Android, iOS and Windows Phone based devices
- The Sims 4 — Sequel to The Sims 3; fourth generation of the main series
- The Sims Mobile — Another iOS and Android version, with multiplayer and story mode elements.
Ports and remakes[edit]
The Sims and all its expansion packs were ported to the Mac by Aspyr Media, Inc. The Sims was ported to Linux using Transgaming's WineX technology and was bundled with Mandrake Linux Gaming Edition. The WineX engine is unable to run the Windows version of the game. It was released on March 12, 2003.[citation needed]
A separate version of the game was released for the PlayStation 2, Xbox, and Nintendo GameCube in 2003. Gameplay is similar to that of the PC versions and retains many of the core elements. Notable changes include a full 3D camera perspective (instead of the original 2D isometric viewpoint), more detailed appearances of Sims, and the introduction of a 'Get A Life' goals-based story mode. The ports enjoyed a generally favorable reception, with Metacritic scores ranging from 83-85 as of August 2009.[47][48][49]
See also[edit]
![The Sims Complete Collection Mac The Sims Complete Collection Mac](/uploads/1/2/3/7/123749726/985058529.jpg)
Notes[edit]
- ^The Xbox version of this game is not compatible with Xbox 360.
References[edit]
- ^'Game Guide'. Computer Trade Weekly. No. 776. United Kingdom. February 11, 2000. p. 45.
- ^ abBoland, Eric (2010). The Sims: The Complete Guide. Vancouver: WTYW7 Books. p. 24. ISBN978-0-557-84739-6. Archived from the original on September 19, 2016. Retrieved August 10, 2016.
- ^ abcdBoland, Eric (2010). The Sims: The Complete Guide. Vancouver: WTYW7 Books. p. 23. ISBN978-0-557-84739-6. Archived from the original on September 19, 2016. Retrieved August 10, 2016.
- ^ abcdBoland, Eric (2010). The Sims: The Complete Guide. Vancouver: WTYW7 Books. p. 25. ISBN978-0-557-84739-6. Archived from the original on September 19, 2016. Retrieved August 10, 2016.
- ^Thompson, Bob (April 14, 2002). 'Guys and Digital Dolls'. The Washington Post. pp. W08.
- ^Chong, David (2001). The Sims: Hot Date: Prima's Official Strategy Guide. Prima Games. p. 60. ISBN978-0-7615-3729-8.
- ^ abRouse III, Richard (2005). Game Design Theory & Practice. Second Edition. Wordware Publishing, Inc. pp. 425–427. ISBN978-1-55622-912-1.
- ^The Kiss That Changed Video GamesArchived August 1, 2018, at the Wayback Machine - 18 June 2014
- ^Jerry Martin Music - The SimsArchived July 13, 2011, at the Wayback Machine
- ^Kirk Casey's TayMusic.net - CreditsArchived July 24, 2011, at the Wayback Machine
- ^* The Sims: The Original Game Soundtrack at MusicBrainz
- ^(PDF). p. 4 https://tampub.uta.fi/bitstream/handle/10024/65431/951-44-6448-6.pdf?sequence=1&isAllowed=y.Missing or empty
|title=
(help) - ^ ab(PDF). p. 68 https://tampub.uta.fi/bitstream/handle/10024/65431/951-44-6448-6.pdf?sequence=1&isAllowed=y.Missing or empty
|title=
(help) - ^'Game Studies 0102: Sims, BattleBots, Cellular Automata, God and Go. By Celia Pearce'. Gamestudies.org. Archived from the original on April 21, 2018. Retrieved November 28, 2018.
- ^Park, Andrew (May 17, 2006). 'The Sims: Livin' Large Review'. GameSpot. Archived from the original on December 3, 2014. Retrieved January 29, 2016.
- ^'The Sims House Party, The Easter Egg - Drew Carey at Your Party'. eeggs.com. Archived from the original on October 9, 2016. Retrieved July 15, 2016.
- ^Park, Andrew Seyoon (November 19, 2001). 'The Sims: Hot Date for PC Review'. GameSpot. Archived from the original on November 7, 2017. Retrieved July 7, 2016.
- ^'The Sims (PC)'. GameRankings. Archived from the original on June 27, 2015. Retrieved August 28, 2015.
- ^'The Sims (PlayStation 2)'. GameRankings. Archived from the original on July 3, 2015. Retrieved August 28, 2015.
- ^'The Sims (Xbox)'. GameRankings. Archived from the original on July 3, 2015. Retrieved August 28, 2015.
- ^'The Sims (GameCube)'. GameRankings. Archived from the original on July 3, 2015. Retrieved August 28, 2015.
- ^'The Sims for PC'. Metacritic. Archived from the original on April 1, 2015. Retrieved August 27, 2015.
- ^'The Sims for PlayStation 2'. Metacritic. Archived from the original on May 24, 2015. Retrieved August 27, 2015.
- ^'The Sims for Xbox'. Metacritic. Archived from the original on October 16, 2015. Retrieved August 28, 2015.
- ^'The Sims for Gamecube'. Archived from the original on September 18, 2015.
- ^Shif, Gill. 'The Sims - Review'. AllGame. Archived from the original on July 3, 2015. Retrieved June 6, 2013.
- ^Samuel, Jason (April 23, 2014). 'The Sims'. GamePro. Archived from the original on February 9, 2005. Retrieved August 27, 2015.
- ^Park, Andrew. 'The Sims Review'. GameSpot. Archived from the original on June 30, 2013. Retrieved June 6, 2013.
- ^Lopez, Vincent (February 4, 2000). 'The Sims'. IGN. Retrieved August 27, 2015.
- ^Jojic, Uros. 'The Sims Review'. CraveOnline. Archived from the original on June 26, 2015. Retrieved December 1, 2015.
- ^'Best and Worst of 2000 - Game of the Year 2000'. GameSpot. ZDNet. January 4, 2001. Archived from the original on June 7, 2001. Retrieved August 30, 2015.
- ^'1st Annual Game Developers Choice Awards'. Game Developers Choice Awards. March 24, 2001. Archived from the original on July 3, 2015. Retrieved August 28, 2015.
- ^'Best of 2000 Awards - Simulation of 2000'. IGN PC. IGN Entertainment, Inc. January 26, 2001. Archived from the original on June 6, 2001. Retrieved August 28, 2015.
- ^Patrick Huguenin (April 15, 2008). 'Women really click with The Sims'. NYDailyNews. Archived from the original on September 22, 2008.
But unlike other popular video and computer games, almost 60% of the people playing The Sims are female
- ^ abCork, Jeff (November 16, 2009). 'Game Informer's Top 100 Games Of All Time (Circa Issue 100)'. Game Informer. Archived from the original on April 8, 2010. Retrieved December 2, 2013.
- ^'The 50 Best Video Games of All Time'. Time. Time Inc. August 23, 2016. Archived from the original on August 26, 2016. Retrieved September 19, 2016.
- ^The Sims at MobyGames
- ^Staff (April 2001). 'Eyewitness; It's All in the Numbers'. PC Gamer US. 8 (4): 40, 41.
- ^Walker, Trey (February 7, 2002). '2001 game sales break records'. GameSpot. Archived from the original on October 19, 2004.
- ^Bradshaw, Lucy (January 31, 2002). 'Markle Forum on Children and Media'(PDF). New York University. Archived(PDF) from the original on June 19, 2004.
- ^Walker, Trey (March 22, 2002). 'The Sims overtakes Myst'. GameSpot. CNET Networks. Archived from the original on January 3, 2010. Retrieved January 13, 2019.
- ^'The Sims Franchise Celebrates Its Fifth Anniversary and Continues to Break Records' (Press release). Electronic Arts. February 7, 2005. Archived from the original on September 5, 2008. Retrieved October 8, 2008.
- ^ abCampbell, Colin; Keiser, Joe (July 29, 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on October 28, 2007.CS1 maint: Multiple names: authors list (link)
- ^Guinness World Records (2015). Guinness World Records 2016 Gamer's Edition. Macmillan. p. 145. ISBN9781910561133.
- ^Antonelli, Paola (November 29, 2012). 'Video Games: 14 in the Collection, for Starters'. MoMA. Archived from the original on November 30, 2012. Retrieved November 30, 2012.
- ^'The Sims Bustin' Out'. GameFAQs. Archived from the original on February 19, 2017. Retrieved February 18, 2017.
- ^'Sims, The (cube)'. metacritic.com. Archived from the original on February 4, 2005. Retrieved August 10, 2009.
- ^'Sims, The (xbx)'. metacritic.com. Archived from the original on February 7, 2005. Retrieved August 10, 2009.
- ^'Sims, The (ps2)'. metacritic.com. Archived from the original on July 2, 2015. Retrieved August 10, 2009.
Further reading[edit]
- Nakamura, Rika; Wirman, Hanna (October 2005). 'Girlish Counter-Playing Tactics'. Game Studies. 5 (1).
- Pearce, Celia (July 2002). 'Sims, BattleBots, Cellular Automata God and Go'. Game Studies. 2 (1).
- Paulk, Charles (December 2006). 'Signifying Play: The Sims and the Sociology of Interior Design'. Game Studies. 6 (1).
- Atkins, Barry. More than a game: the computer Game as fictional form Manchester: Manchester Univ. Press, 2003.
- Sihvonen, Tania (2011). 'Players Unleashed!: Modding The Sims and the Culture of Gaming'. Players Unleashed!. Amsterdam: Amsterdam University Press: 37–86. JSTORj.ctt46mt37.5.
External links[edit]
- 'The Sims'. Archived from the original on June 3, 2002. Retrieved December 17, 2013.CS1 maint: Unfit url (link)
- 'The Sims'. Archived from the original on February 6, 2001. Retrieved December 17, 2013.CS1 maint: Unfit url (link)
- 'The Sims'. Archived from the original on November 9, 2000. Retrieved November 10, 2013.CS1 maint: Unfit url (link)
- 'The Sims'. Archived from the original on October 8, 1999. Retrieved November 10, 2013.CS1 maint: Unfit url (link)
- The Sims at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=The_Sims_(video_game)&oldid=898278256'
This game is great!!! I was in love with in when I purchased it. It ran perfectly for a full year..until this past July when I upgraded my mac to Mac OS X Lion. The Apple company decided to remove 'Rosetta' which enabled this PowerPC program to operate. Stupid decision on Apple's part. Now that I have Lion, I am not able to play the game anymore which is very upsetting. If your Mac is operating on Snow Leopard you are fine! Just do not upgrade to Lion.
I really hope EA Games will release an updated version of The Sims Complete for Mac OS X Lion.
Just wanted to let you all know!
I really hope EA Games will release an updated version of The Sims Complete for Mac OS X Lion.
Just wanted to let you all know!
Screenshots
Description
The ground breaking classic returns to the Mac!
This updated version of The Sims™ 2 includes several enhancements exclusively for Mac:
• Native resolution support, including 4K and Retina!
• Drastically improved performance, thanks to an all new renderer.
• Gesture Support for zoom and rotate.
• Tons of bug fixes and tweaks.
In The Sims™ 2: Super Collection, take your Sim from cradle to grave through life’s greatest moments. Create your own houses, neighborhoods, Sims, and even family dynasties—then watch it all come to life! You may choose to manage your Sims so they experience the rewards of a life well lived. Of course, you may also choose to neglect their needs, indulge in their fears, and see what happens… The possibilities are endless!
The Sims™ 2: Super Collection delivers all of the award winning content from the original plus the addition of 6 expansion packs, and 3 “stuff” packs never before packaged together.
• University
• Nightlife
• Open for Business
• Pets
• Seasons
• Bon Voyage
• Family Fun Stuff
• Glamour Life Stuff
• Happy Holiday Stuff
We’ve completely overhauled The Sims™ 2 to work with modern hardware and OSX configurations, optimizing performance with a new renderer, and we are supporting native resolutions, including Retina! We’ve even kept some of the old secrets, like the ability to import a neighborhood from SimCity™ 4 Deluxe, or playing around with custom content via the “Body Shop”.
• Additional information about The Sims™ 2: Super Collection •
If you encounter problems playing the game, please visit support.aspyr.com. Our Customer Support team is happy and eager to help. Your feedback helps us make better games.
In order to run the game with satisfactory performance, your Mac must meet these minimum system requirements: 2.2 GHz CPU Speed | 4 GB RAM | 10 GB free disk space | (ATI): Radeon HD 3870; (NVidia): GeForce 8800 | (Intel): HD 3000 | 256 MB VRam
NOTICE: The following video chipsets are unsupported for The Sims™ 2: Super Collection
•ATI RADEON HD 2600 and older
•NVIDIA 8600m, 9400 and older
•Intel Integrated GMA 950
•Intel Integrated x3100
NOTICE: This game is not supported on volumes formatted as Mac OS Extended (CaseSensitive)
© 2017 Electronic Arts Inc. Electronic Arts, SimCity, EA, EA GAMES, the EA GAMES logo, Maxis and the Maxis logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. EA GAMES™ and Maxis™ are Electronic Arts™ brands. Published and distributed by Aspyr Media, Inc. “Aspyr” and the Aspyr “star” logo are federally registered trademarks of Aspyr Media, Inc. Mac and the Mac logo are trademarks of Apple Computer, Inc., registered in the U.S. and other countries.
This updated version of The Sims™ 2 includes several enhancements exclusively for Mac:
• Native resolution support, including 4K and Retina!
• Drastically improved performance, thanks to an all new renderer.
• Gesture Support for zoom and rotate.
• Tons of bug fixes and tweaks.
In The Sims™ 2: Super Collection, take your Sim from cradle to grave through life’s greatest moments. Create your own houses, neighborhoods, Sims, and even family dynasties—then watch it all come to life! You may choose to manage your Sims so they experience the rewards of a life well lived. Of course, you may also choose to neglect their needs, indulge in their fears, and see what happens… The possibilities are endless!
The Sims™ 2: Super Collection delivers all of the award winning content from the original plus the addition of 6 expansion packs, and 3 “stuff” packs never before packaged together.
• University
• Nightlife
• Open for Business
• Pets
• Seasons
• Bon Voyage
• Family Fun Stuff
• Glamour Life Stuff
• Happy Holiday Stuff
We’ve completely overhauled The Sims™ 2 to work with modern hardware and OSX configurations, optimizing performance with a new renderer, and we are supporting native resolutions, including Retina! We’ve even kept some of the old secrets, like the ability to import a neighborhood from SimCity™ 4 Deluxe, or playing around with custom content via the “Body Shop”.
• Additional information about The Sims™ 2: Super Collection •
If you encounter problems playing the game, please visit support.aspyr.com. Our Customer Support team is happy and eager to help. Your feedback helps us make better games.
In order to run the game with satisfactory performance, your Mac must meet these minimum system requirements: 2.2 GHz CPU Speed | 4 GB RAM | 10 GB free disk space | (ATI): Radeon HD 3870; (NVidia): GeForce 8800 | (Intel): HD 3000 | 256 MB VRam
NOTICE: The following video chipsets are unsupported for The Sims™ 2: Super Collection
•ATI RADEON HD 2600 and older
•NVIDIA 8600m, 9400 and older
•Intel Integrated GMA 950
•Intel Integrated x3100
NOTICE: This game is not supported on volumes formatted as Mac OS Extended (CaseSensitive)
© 2017 Electronic Arts Inc. Electronic Arts, SimCity, EA, EA GAMES, the EA GAMES logo, Maxis and the Maxis logo are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All Rights Reserved. EA GAMES™ and Maxis™ are Electronic Arts™ brands. Published and distributed by Aspyr Media, Inc. “Aspyr” and the Aspyr “star” logo are federally registered trademarks of Aspyr Media, Inc. Mac and the Mac logo are trademarks of Apple Computer, Inc., registered in the U.S. and other countries.
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Ratings and Reviews
744 Ratings
It’s… meh. I wouldn’t get it
Don’t get me wrong, when you first start, it looked like it was going to be a very fun game with a lot of replay value. But the (quite ironically) reccurring problem I’ve had with many Sims games is that they are extremely repetitive, and sometimes downright confusing or infuriating. I’m getting the Sims 4 soon, and I hope it’s not as repetitive. After a while, some tasks become more of a burden or a chore rather than a fun experience, such as keeping vampire Sims alive. Yes, I have tried everything, and no, nothing seems to work. I wouldn’t buy it again, mostly because I had to wait about three hours for the download. Normally you’d have to wait an hour and a half, but still, I wouldn’t take an hour out of my day for this. The redeeming qualities of this game are there, but they’re just overshadowed by the amount of bad qualities. I was also dissapointed that there was no story mode as well. Story mode was a very fun asset of the individual games, and I was hoping that would be added. Overall, this game has left a bad taste in my mouth, as do most games on my Mac, my advice? Just get a game on another system, you’ll definitely get way more enjoyment out of it.
Awesome but incomplete.
I’m going to beat the dead horse a couple more times, just because I am hoping that Aspyr will read these reviews and see what a market there is to complete all of the expansion packs. I found this game after getting a new Macbook Pro for Christmas and then considered it a dorky dream come true. Been playing for 10 years on an old PC version on an old MacBook Pro on it’s last leg. I would love to throw that computer away. I finally got this all installed and I couldn’t believe how fast it loaded, how quickly I could add destinations. But I agree with so many other in that I would love to have the complete pack. It’s how I’ve been playing for so long, and to revert without a few key packs is very difficult because you get so used to those features, the stuff, even the hairstyles associated with those packs. If anyone from the software company is reading this, I would be willing to pay lots of simoleons to complete this package. Finding this super pack for only $15 is awesome, but honestly I’d have been just as excited to pay full price. PLEASE MAKE IT HAPPEN!
GET IT!!!!!!
if u are reading this to know to get or not I think you should! I was VERY sad when my sims 3 game stopped working, i baught it fir the wii but the sims 3 evperience just wasnt the same! ive played the sims 2 on friends computers before I HATED IT, after playing the sims 3 it fells dull and idiotic, but i thaought for it being on sale right now for only 15 dollars it would be better then sims on the wii, i downloaded it, and because of the fact that mac is constantly upgradaing this game, it is amazing. Ive played the sims 4 but the sims 2 now has way BETTER GRAPHICS then the 4th game. I was blown away by the ADORABLE NEW PETS that were added, the pools and new age groups it is just like the sims 3 but better, i didnt like the sims 4 because there is no toddlers or any of my favorite functions from the sims 3, it also giver less in the base game. basiclly the sum of this is if u wannna upgrade from the sims 3 without having the stupide annoying thins on the sims 4 this is oddly the way to go!!!!! sorry bout the typos!!
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